Thursday, April 3, 2014
My life took a big turn. Time is running out.
Been a long time since last post! As soon as I finally managed to get my team going full-power again (yay), another issue comes.
Its decided that I was qualified as a 2 years MEXT scholarship student to study at Japan (The motherland of all childhood games) in this September-October. Now that the clock is ticking to that promised day, what will happen to my team and our games?
Sunday, January 26, 2014
The difficulty of maintaining a team
This is a long one.
When I was working on my own project, I would be like all fired up and keep working on it all night. It happened so many times before and they are all useless projects like charting Stepmania simfiles for submitting to a pack in FFR webboard, learning how to compose music with my DAW, painting a anime-ish picture of my friend because she wanted a new profile picture for her Twitter.. they all have no financial value, but I'd been fun. Really fun.
I think it had been this way since high school, when I learned that I could make my own world in RPG Maker XP. Countless hours poured into learning the RMXP itself, learning Photoshop, learning about (how to copy) ruby scripts...
But now it's a different world. This project "Factora" would be for profit. I wanted to try selling things. This game was not designed to drain money through addiction like mobile games nowadays. Exactly 1 non-consumable in-app purchase has been planned for this game and yet it is so different from what it had been.
When I was working on my own project, I would be like all fired up and keep working on it all night. It happened so many times before and they are all useless projects like charting Stepmania simfiles for submitting to a pack in FFR webboard, learning how to compose music with my DAW, painting a anime-ish picture of my friend because she wanted a new profile picture for her Twitter.. they all have no financial value, but I'd been fun. Really fun.
I think it had been this way since high school, when I learned that I could make my own world in RPG Maker XP. Countless hours poured into learning the RMXP itself, learning Photoshop, learning about (how to copy) ruby scripts...
But now it's a different world. This project "Factora" would be for profit. I wanted to try selling things. This game was not designed to drain money through addiction like mobile games nowadays. Exactly 1 non-consumable in-app purchase has been planned for this game and yet it is so different from what it had been.
Sunday, January 12, 2014
Harsh truth
It's 3:50 AM now and I'm wide awake. Gotta go to work in the morning so what am I doing at this time?
I've always been an artist for this project. Painting BG, stage, UI and effects stuff. I recently switched to coding side so I can program the animation for my UI as I desired. So for the first time, I got to build my project directly onto my iPod. Until now I've only seen our own game only on my teammate's iDevice.
I've always been an artist for this project. Painting BG, stage, UI and effects stuff. I recently switched to coding side so I can program the animation for my UI as I desired. So for the first time, I got to build my project directly onto my iPod. Until now I've only seen our own game only on my teammate's iDevice.
Friday, January 3, 2014
A change
I changed my team's logo just a moment ago. Sometimes you have to live with something long enough to realize that we are not compatible to each other after all. (Just like a relationship)
After 2 weeks or so of using this logo :
I think this new logo really reflects me and my team. It helped a lot in building self-confidence and I'm now more proud to make games to be under this playful logo. The "Experiments" thing encourage me to dare for something most people avoid (cost-wise and time-wise) and most importantly, the star is soo cute don't you agree with me? :3
Ps. The star is rotated from its popular position by 45 degrees.
After 2 weeks or so of using this logo :
I just can't ignore the feeling of "Hmmmm...." in my head. So here goes :
I think this new logo really reflects me and my team. It helped a lot in building self-confidence and I'm now more proud to make games to be under this playful logo. The "Experiments" thing encourage me to dare for something most people avoid (cost-wise and time-wise) and most importantly, the star is soo cute don't you agree with me? :3
Ps. The star is rotated from its popular position by 45 degrees.
Friday, December 27, 2013
It's a wintery debut of our blog!
Hello, I'm Sirawat, the founder of Exceed7. I'm quite a blogger myself I must say! (My personal blog is at http://5argon.blogspot.com but it's all in Thai.)
Well, even if we are nobodies and very few people will come here to read our rant (By 'our' that's actually me.) I still wanted to blog away things I found interesting along our journey. This is the special skill of bloggers that's feel kinda like talking to myself...
Anyway! Like in many interesting shounen manga, the protagonist starts out small and go through many struggles. Our team was just start out like that and I hope its getting interesting soon. At least after we got to release our first game.
Feel free to talk to me anytime using this e-mail address : contact@exceed7.com
Happy New Year!
Well, even if we are nobodies and very few people will come here to read our rant (By 'our' that's actually me.) I still wanted to blog away things I found interesting along our journey. This is the special skill of bloggers that's feel kinda like talking to myself...
Anyway! Like in many interesting shounen manga, the protagonist starts out small and go through many struggles. Our team was just start out like that and I hope its getting interesting soon. At least after we got to release our first game.
Feel free to talk to me anytime using this e-mail address : contact@exceed7.com
Happy New Year!
Subscribe to:
Posts (Atom)